Mesh Decimation
Mesh Decimation
Mesh Decimation
Mesh decimation is a process in computer graphics where the number of polygons in a 3D mesh model is reduced while preserving its overall shape and appearance. This technique is commonly used in applications such as video games, virtual reality, and 3D modeling to optimize performance and reduce file sizes.
There are several algorithms that can be used for mesh decimation, including edge collapse, vertex clustering, and quadric error metrics. These algorithms analyze the geometry of the mesh and determine which polygons can be safely removed without significantly altering the visual quality of the model.
Mesh decimation is especially important in real-time applications where rendering performance is crucial. By reducing the number of polygons in a mesh, the rendering engine can process the model more efficiently, resulting in smoother animations and faster frame rates.
Overall, mesh decimation is a valuable tool for optimizing 3D models without sacrificing visual quality, making it an essential technique for developers and designers working in the field of computer graphics.
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