Lightmapping

Lightmapping

Lightmapping

Lightmapping is a technique used in computer graphics to simulate the way light interacts with surfaces in a 3D environment. It involves pre-calculating the lighting information for a scene and storing it in a texture map, known as a lightmap. This lightmap is then applied to the surfaces in the scene to create realistic lighting effects without the need for real-time calculations.

Lightmapping is commonly used in video games, architectural visualization, and virtual reality applications to enhance the visual quality of the environment. By pre-computing the lighting information, developers can achieve more realistic and consistent lighting effects while optimizing performance.

There are two main types of lightmapping techniques: static and dynamic. Static lightmapping is used for environments where the lighting does not change, such as outdoor scenes or architectural interiors. Dynamic lightmapping, on the other hand, is used for objects or characters that move within the scene and require real-time lighting updates.

Overall, lightmapping plays a crucial role in creating immersive and visually appealing 3D environments by accurately simulating the way light behaves in the real world.

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